Town: Wo̠t Kul Jo Vrët

Wo̠t Kul Jo Vrët

Wo̠t Kul Jo Vrët
Example Wood Elven architecture.
StateCovenent of Irus
ProvenceOlaöt Diocese
Sub ProvenceGv-98minse Zone
RegionQadê-yiqë Cîjê Meadows
Founded1150
Community LeaderMaster Qhacolze Shumungo
Area5 km2 (2 mi2)
Average Yearly Temp22°C (71°F)
Average Elevation5348 m (17545 ft)
Average Yearly Precipitation121 cm/y (47 in/y)
Population1385
Population Density277 people per km2 (692 people per mi2)
Town AuraAugury
Naming
Native nameWo̠t Kul Jo Vrët
Pronunciation/wo̠t/ /kul jo/
Direct Translation[alternate] [palm (of hand)]
Translation[Not Yet Translated]

Wo̠t Kul Jo Vrët (/wo̠t/ /kul jo/ [alternate] [palm (of hand)]) is a subtropical Town located in Gv-98minse Zone, Olaöt Diocese, within the Covenent of Irus.

The name Wo̠t Kul Jo Vrët is derived from the Wood Elvish language, as Wo̠t Kul Jo Vrët was founded by Munvin Bigiu Khizoruh, who was culturaly Wood Elven.

Climate

Wo̠t Kul Jo Vrët has a yearly average temperature of 22°C (71°F), with its average temperature during the summer being a warm 28°C (82°F) and its average temperature during the winter being a cool 17°C (62°F). Wo̠t Kul Jo Vrët receives an average of 121 cm/y (47 in/y) of precipitation, most of which comes in the form of rain during the spring. Wo̠t Kul Jo Vrët covers an area of nearly 5 km2 (2 mi2), and an average elevation of 5348 m (17545 ft) above sea level.

Overview

Wo̠t Kul Jo Vrët was founded durring the early 13th century in fall of the year 1150, by Munvin Bigiu Khizoruh. The establishment of Wo̠t Kul Jo Vrët was plagued by a lack of willing colonists. After attempts to pay people to resettle failed Munvin Bigiu Khizoruh struck deals with nearby nations and communities to establish Wo̠t Kul Jo Vrët as a prison colony.

Wo̠t Kul Jo Vrët was built using the conventions of Wood Elven durring the early 13th century. Naturaly, all settlmentss have their own look to them, and Wo̠t Kul Jo Vrët is no diffrent. The town's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Wo̠t Kul Jo Vrët is buildings are arranged arrounded a highly ordered system of crampt baked earthen streets which form triangular paterns, allowing the incides of the octagons to be common grounds for the buildings on the edges, be it for parkland, yardspace, plazas, or markets. The town sits behind a stone-renforced palisade wall, with stone gatehouses and timber drawbridges for their trench. Wo̠t Kul Jo Vrët's would-be-castle fortifications has sufferd soem light damage, reducing its function a little in some spots, but could almsot certainly preform as expected... Though some of the worse spots could lead to the loss of defenders lives if attackers identified the weaknesses ahead of time.

A quick look in any direction shows Wo̠t Kul Jo Vrët is filled with vices. There are many taverns, brothels are advertising their services on the streets, cardsharks are plying their illicit trade within public squairs, and every shop has at least three signs advertising various sales on goods. That alone wouldn’t be too noticeable, if it wasn’t just so omnipresent and overwhelmingly how the people of this town live.

Civic Infrastructure

Wo̠t Kul Jo Vrët has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Wo̠t Kul Jo Vrët. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Wo̠t Kul Jo Vrët's parks.

Wo̠t Kul Jo Vrët has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Wo̠t Kul Jo Vrët.

Wo̠t Kul Jo Vrët has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Wo̠t Kul Jo Vrët has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Wo̠t Kul Jo Vrët has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Wo̠t Kul Jo Vrët has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Wo̠t Kul Jo Vrët's public wards, blessings, and other arcane systems.

Wo̠t Kul Jo Vrët possesses an older civil lighting system consisting of street lamps. These lights provide nighttime illumination to most city streets.

Wo̠t Kul Jo Vrët has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Wo̠t Kul Jo Vrët's natural decorations nor waterways.

Wo̠t Kul Jo Vrët has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Wo̠t Kul Jo Vrët has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

While Wo̠t Kul Jo Vrët has a public leader, the real authority is hidden from outsiders. This ruler may draw their authority from rationales unacceptable to outsiders, they may have cowed the public authority into obedience, or they may have a mutually beneficial private arrangement with the official ruler.

Wo̠t Kul Jo Vrët's mayor's house was built using a different architectural style from the rest of the town. The style used is based upon new and innovative technologies of construction and the idea that form should follow function. It was an embrace of minimalism and a rejection of ornament. The style became characterized by an emphasis on volume, asymmetrical compositions, and minimal ornamentation..

In Wo̠t Kul Jo Vrët vermin leave small tokens in payment for food taken.

The Porcupine, Giant near Wo̠t Kul Jo Vrët are known to be almost tame, such that they can be put to domestic use.

Wo̠t Kul Jo Vrët's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves creating small tokens to channel Necromancy energies of tier 3 via proclamations.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 3
  • Farm Laborer: 9
  • Hunters: 4
  • Milk Maids: 3
  • Ranchers: 1
  • Ranch Hands: 3
  • Shepherds: 3
    • Farmland: 5609 m2
    • Cattle and Similar Creatures: 346
    • Poultry: 4155
    • Swine: 277
    • Sheep: 13
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 138

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 3
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 3
  • Candlemakers: 4
  • Carpenters: 4
  • Clothmakers: 3
  • Coach and Harness Makers: 1
  • Coopers: 3
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 3
  • Farrier: 8
  • Glassworkers: 4
  • Gunsmiths: 2
  • Harness-Makers: 1
  • Hatters: 2
  • Hosiery Workers: 1
  • Jewelers: 1
  • Leatherwrights: 3
  • Locksmiths: 1
  • Matchstick makers: 2
  • Musical Instrument Makers: 2
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 2
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 4
  • Tailors: 8
  • Tanners: 1
  • Upholsterers: 2
  • Watchmakers: 1
  • Weavers: 4
  • Whitesmiths: 1

Merchants

  • Beer-Sellers: 1
  • Booksellers: 2
  • Butchers: 3
  • Chandlers: 3
  • Chicken Butchers: 3
  • Entrepreneurs: 1
  • Fine Clothiers: 3
  • Fishmongers: 3
  • Potion Sellers: 2
  • Resellers: 6
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 2
  • Woodsellers: 1

Service workers

  • Bakers: 7
  • Barbers: 6
  • Coachmen: 1
  • Cooks: 5
  • Doctors: 3
  • Gamekeepers: 2
  • Grooms: 1
  • Hairdressers: 5
  • Healers: 3
  • Housekeepers: 4
  • Housemaids: 5
  • House Stewards: 4
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 5
  • Nursery Maids: 2
  • Pastrycooks: 5
  • Restaurateur: 6
  • Tavern Keepers: 5

Specialized Laborer

  • Ashworkers: 1
  • Bleachers: 1
  • Coal Heavers: 3
  • In-Town Couriers: 3
  • Long Haul Couriers: 2
  • Dockyard Workers: 3
  • Hay Merchants: 1
  • Leech Collectors: 3
  • Millers: 3
  • Miners: 2
  • Oilmen and Polishers: 2
  • Postmen: 3
  • Pure Finder: 1
  • Skinners: 4
  • Tosher: 2
  • Warehousemen: 4
  • Watercarriers: 2
  • Watermen, Bargemen, etc.: 4

Skilled Laborers

  • Accountants: 1
  • Alchemist: 2
  • Clerk: 2
  • Dentists: 1
  • Educators: 3
  • Engineers: 1
  • Gardeners: 1
  • Mages: 1
  • Plumbers: 1
  • Pharmacist: 1
  • Scientists: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 1
  • Civil Clerks: 3
  • Civic Iudex: 1
  • Exorcist: 3
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 10
  • Monks, Monastic: 4
  • Monks, Civic: 4
  • Historian, Oral: 3
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 3
  • Priests: 4
  • Rangers: 1
  • Rat Catchers: 2
  • Scholars: 2
  • Spiritualist: 2
  • Storytellers: 6
  • Military Officers: 4

Cottage Industries

  • Brewers: 4
  • Comfort Services: 5
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 5
  • Needleworkers: 4
  • Potters: 2
  • Preserve Makers: 4
  • Quilters: 1
  • Seamsters: 7
  • Spinners: 4
  • Tinker: 1
  • Weaver: 3

Artists

  • Actors: 1
  • Bards: 2
  • Dancers: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 4
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 5
  • Writers: 4

Produce Industries

  • Butter Churners: 4
  • Canners: 4
  • Cheesmakers: 5
  • Millers: 2
  • Picklers: 2
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 2
  • Tallowmakers: 3

435 of Wo̠t Kul Jo Vrët's population work within a Foundational Occupation.

895 of Wo̠t Kul Jo Vrët's population do not work in a formal occupation, but do contribute to the local economy. 55 (4%) are noncontributers.

Points of Interest

POI

History

In time immemorial, reportedly some time during the late 2nd century the Kami ended a drought plaguing Wo̠t Kul Jo Vrët. One of Wo̠t Kul Jo Vrët's local festivals commemorates this miracle.

History